View Full Version : Lagging in NL editor....
GoliathOwnz
10-15-2007, 11:23 PM
Couple weeks ago my No Limits editor just started too get skippy. It is fine in the simulator. Does anyone know what could be going on?
Couple weeks ago my No Limits editor just started too get skippy. It is fine in the simulator. Does anyone know what could be going on?
1) You are downloading something at the same time.
2) You have too many programs running at the same time.
3) If the simulator is working fine then what exactly is lagging?
3) If the simulator is working fine then what exactly is lagging?
The editor, he said so in the title of the post...
That happened to me once. It was really weird...I went to NL through another way (instead of using my link on the start bar, i went into programs and found it). Then it worked. I'd try opening the editor a variety of different ways, that's what made mine work.
Michael
10-16-2007, 01:00 PM
It's been happening to me too recently, I have no idea why, it's screwing up my work on Maverick as well... :(
The Storm Runner
10-16-2007, 03:28 PM
Yeah, if I go into NL via start bar, it lags a lot, too. I just use the shortcut in one of my folders (I have a "Games" folder with stuff like rct2 and rct3 and NL in it). :)
Okay then, it seems as if there is some sort of bug for the editor and I believe they made a fix for that, but i'm not quite sure. Try the following...
1) See if it's ONLY laggy in that edit, if thats the case.. then your project is corrupt.
2) Since NL is one big pack, you will have to reinstall the whole thing. (If all else fails)
Michael
10-16-2007, 09:06 PM
^ dude, it's not that our file is corrupted, because it would be worse than that :p
Just lag, maybe some bug that was unforseen in development... who knows :rolleyes:...
apsterling
10-23-2007, 06:37 PM
Well, it's not happening on the mac version- maybe it's something with a Windows library for OpenGL?
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