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View Full Version : Rocket Through The Wilderness.



mitchellPAUL
10-23-2008, 06:48 PM
Rocket Through the Wilderness, A whole new adventure. This ride is literally a part of its surroundings. With it's high speed banked turns, majestic feel, and just plain O'll fun. With it's two-and-a-half minute ride, you're sure not to get bored.


Stats:

Max Speed: 50mph launch
Max Height: 98ft
Max Drop height: 76ft
Elements: 50mph launch, airtime hill, Over-bank, chain lift.


Pic.

http://i125.photobucket.com/albums/p80/mitchellpaul/RocketthroughtheWilderness-08102317.jpg

Video (http://www.youtube.com/watch?v=8wwTLSqHorA)

I'm still tweaking it just a little bit, as it was made in a rush, so it should be out within a couple days.

DR27
10-23-2008, 08:54 PM
Nice, nice, nice. Even though there are a few pumps and jerks, the ride is very well done. Nice layout, too. *thumbs up*

Dan
10-23-2008, 09:01 PM
I think in real life the coaster would be very beautiful, and fun to ride. There were a few bumps, but nothing horrible. That trick track element seemed pointless, as did the short end of the ride after the lift hill. I wanted more after slowing down to go back up a lift - sorta like at the end of Ninja.

mitchellPAUL
10-23-2008, 11:33 PM
Yea I thought the same thing Dan. Maybe I'll do some re-tracking to add to the ride. Thanks for the positive comments. And as said, it's not the finished product. I got the idea randomly in my head so I rushed through it to get the jist of my idea, so I'm going to continue and try and smoothen it out a bit.

Michael
10-24-2008, 03:03 AM
Very cool concept. The pacing worked really well and it had a nice ride feel. As stated before, had some pumps. Work on smoothing a few areas and you'll have yourself a really nice coaster. :)

mitchellPAUL
10-25-2008, 04:10 PM
Alright so I'm at a complete stand still. I have no idea where to take the rest of the second half. I have the original 85* turn after the drop, but I'm clueless as to where to take it from there. Any suggestions?

http://i125.photobucket.com/albums/p80/mitchellpaul/untitled-2.jpg

DR27
10-26-2008, 10:17 AM
Maybe if you could give us a little more in the overview so we can see it in relation to the rest of the track. That could help some people come up with ideas.

mitchellPAUL
10-26-2008, 05:10 PM
http://i125.photobucket.com/albums/p80/mitchellpaul/untitled-3.jpg

I added a loop later after that post. I'm just getting mad because no matter what I do, make shorter segments than there already are, or just move them around, the pumps just get bigger and bigger.

DR27
10-26-2008, 08:24 PM
Maybe take an airtime hill to the left where you can perform a cobra roll. (cliche, I know) I'm not sure what else to do though. Looks like you don't need that much more after the cobra roll.

mitchellPAUL
10-26-2008, 08:36 PM
A cobra roll on a Schwarzkopf...?

Dan
10-27-2008, 01:56 AM
How about getting rid of the lift? It breaks up the ride's otherwise fast-paced feel, and it seems that the trains have a lot of speed going into the lift anyway.

Michael
10-27-2008, 01:54 PM
How about a second launch?

mitchellPAUL
10-27-2008, 03:04 PM
I guess I could try and create the worlds longest steel coaster. That would be a challenge!

DR27
10-27-2008, 06:39 PM
Oh, I didn't realize that it was a Schwarzkopf. :p