View Full Version : Rocket Through The Wilderness.
mitchellPAUL
10-23-2008, 06:48 PM
Rocket Through the Wilderness, A whole new adventure. This ride is literally a part of its surroundings. With it's high speed banked turns, majestic feel, and just plain O'll fun. With it's two-and-a-half minute ride, you're sure not to get bored.
Stats:
Max Speed: 50mph launch
Max Height: 98ft
Max Drop height: 76ft
Elements: 50mph launch, airtime hill, Over-bank, chain lift.
Pic.
http://i125.photobucket.com/albums/p80/mitchellpaul/RocketthroughtheWilderness-08102317.jpg
Video (http://www.youtube.com/watch?v=8wwTLSqHorA)
I'm still tweaking it just a little bit, as it was made in a rush, so it should be out within a couple days.
Nice, nice, nice. Even though there are a few pumps and jerks, the ride is very well done. Nice layout, too. *thumbs up*
I think in real life the coaster would be very beautiful, and fun to ride. There were a few bumps, but nothing horrible. That trick track element seemed pointless, as did the short end of the ride after the lift hill. I wanted more after slowing down to go back up a lift - sorta like at the end of Ninja.
mitchellPAUL
10-23-2008, 11:33 PM
Yea I thought the same thing Dan. Maybe I'll do some re-tracking to add to the ride. Thanks for the positive comments. And as said, it's not the finished product. I got the idea randomly in my head so I rushed through it to get the jist of my idea, so I'm going to continue and try and smoothen it out a bit.
Michael
10-24-2008, 03:03 AM
Very cool concept. The pacing worked really well and it had a nice ride feel. As stated before, had some pumps. Work on smoothing a few areas and you'll have yourself a really nice coaster. :)
mitchellPAUL
10-25-2008, 04:10 PM
Alright so I'm at a complete stand still. I have no idea where to take the rest of the second half. I have the original 85* turn after the drop, but I'm clueless as to where to take it from there. Any suggestions?
http://i125.photobucket.com/albums/p80/mitchellpaul/untitled-2.jpg
Maybe if you could give us a little more in the overview so we can see it in relation to the rest of the track. That could help some people come up with ideas.
mitchellPAUL
10-26-2008, 05:10 PM
http://i125.photobucket.com/albums/p80/mitchellpaul/untitled-3.jpg
I added a loop later after that post. I'm just getting mad because no matter what I do, make shorter segments than there already are, or just move them around, the pumps just get bigger and bigger.
Maybe take an airtime hill to the left where you can perform a cobra roll. (cliche, I know) I'm not sure what else to do though. Looks like you don't need that much more after the cobra roll.
mitchellPAUL
10-26-2008, 08:36 PM
A cobra roll on a Schwarzkopf...?
How about getting rid of the lift? It breaks up the ride's otherwise fast-paced feel, and it seems that the trains have a lot of speed going into the lift anyway.
Michael
10-27-2008, 01:54 PM
How about a second launch?
mitchellPAUL
10-27-2008, 03:04 PM
I guess I could try and create the worlds longest steel coaster. That would be a challenge!
Oh, I didn't realize that it was a Schwarzkopf. :p
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