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View Full Version : Starbucks-Mocha Twist, The Ride.



italianpnoy112
12-09-2007, 08:20 PM
Well yep, this is my latest creation. It's called Starbucks-Mocha Twist, The ride and it's inspired by Nascar: The Ride at LV. It features a 65MPH launch, a Double-Snake Dive Roll, A twisted spike, and a half loop element with a portion of a track completely upside down. Currently 3ds are not finished, and neither is the landscaping, nor the supports. I want to accomplish a whole midway to go with the coaster so it actually looks like a small LV strip. Although I'm not really sure if I want to go all out with the theming with this ride since i really don't have much free time now-a-days. Anyway here are the screens:


http://img134.imageshack.us/img134/8841/ahgahg071209161948000om7.png

The launch out of the coffe shop.

http://img139.imageshack.us/img139/5245/ahgahg071209162102002pf7.png

Another screen of the launch.

http://img139.imageshack.us/img139/3563/ahgahg071209162030001dr8.png

A look at the double snake dive roll.

http://img218.imageshack.us/img218/5821/ahgahg071209162230004ox8.png

Here is the twisted spike.

http://img519.imageshack.us/img519/5188/ahgahg071209162131003tz4.png

The half loop.

http://img139.imageshack.us/img139/5320/ahgahg071209162252005jl2.png

Another look at the double snake dive roll.

http://img139.imageshack.us/img139/9112/ahgahg071209162345006nc2.png

This is the portion of the track which holds you upside down for a quick second.

Well that's all the screens for now, more pics coming soon.

sfgam2006
12-09-2007, 08:37 PM
Love the name.. lol

Anyways, I don't play NoLimits but I just had to make a comment about this title as it is very interesting and I wanted to see what type of ride it would be. It looks pretty cool although I don't like the part where it curves up (in the last picture) as it just seems unrealistic. I think all of the blood would rush to your head and if it stalled up there..

Nice idea, and I really like most of the ride, I just think you should change that one part of the ride.

- Zach

mitchellPAUL
12-09-2007, 10:40 PM
Sweet looking. I've tried that Double snake thingy majig when I was new to NL but failed miserably.

The ride looks like a defiant hit and can't wait for the DL!

Michael
12-09-2007, 10:45 PM
Nice 3ds Max skillllzzz :cool:

italianpnoy112
12-09-2007, 11:33 PM
Sweet looking. I've tried that Double snake thingy majig when I was new to NL but failed miserably.

The ride looks like a defiant hit and can't wait for the DL!

Oh it's pretty simple to make :D

All you have to do is make a full camelback or bunny hill, whichever you want to call it. Split the top radius of the hill into 8 segments and make them Con & Roll. I forgot what those two buttons were called but I think what I said is close. Anyway enter AHG and load the track, enter the lenght of the hill in meters divided by 2. Next enter whatever trains type it is, and for the speed Vin and Vout just put something like 65 or something. Once you AHG the track it should work out nicely.


Love the name.. lol

Anyways, I don't play NoLimits but I just had to make a comment about this title as it is very interesting and I wanted to see what type of ride it would be. It looks pretty cool although I don't like the part where it curves up (in the last picture) as it just seems unrealistic. I think all of the blood would rush to your head and if it stalled up there..

Nice idea, and I really like most of the ride, I just think you should change that one part of the ride.

- Zach
Oh yeah I changed it. The back spike is now at 120 degrees (Unlike your 90 degree tower on usual impulses)


Nice 3ds Max skillllzzz

Oooh, thanks haha.


Edit: Here is Update 2

Ok well some minor changes have been made to the ride. I shortened the front tower so that the train goes fully up the spiral. Also the inverted portion of the track has been changed to a 120 degree angled spike. Also the 3ds have been updated with some technical stuff for the ride. Anyway here are the screens:

http://img142.imageshack.us/img142/5581/starbucksmochatwist0712xf7.png

The angled tower.

http://img211.imageshack.us/img211/8093/starbucksmochatwist0712zc8.png

The launch portion of the ride has been updated with a roof.

http://img211.imageshack.us/img211/1338/starbucksmochatwist0712ot3.png

I kinda made the launch similar to V2 at SFGAM. You can see the arches around the launch which I think houses tubes that lead to what powers the lims.

http://img90.imageshack.us/img90/7204/starbucksmochatwist0712ul7.png

http://img211.imageshack.us/img211/9420/starbucksmochatwist0712rq5.png

-Drop Zone-
12-10-2007, 08:45 PM
I absolutely love it! I can see Six Flags getting a partnership with Starbucks and building something like this :)

mayoki
12-10-2007, 10:13 PM
I REALLY like this, and I'm glad you made the update to the last spike. It looks really good, keep up the awesome work!

Oh, and what kind of 3d program do you use?

italianpnoy112
12-13-2007, 04:23 PM
Update :) I am currently close to finished with the starbucks building. It just needs some roofing/fencing on some sections. Anyway I thought I'd add this picture of what I plan to do with the surroundings. It should give you guys a good idea of what I'm trying to go for so far. I've still haven't gotten an idea for how to support the ride on top of the road so perhaps a few tips could help.
http://img502.imageshack.us/img502/1359/starbucksmochatwist0712xb2.png

R.C.
12-13-2007, 04:54 PM
Remove the middle lane of the road to make the road a divided street and pu the support in the median with several trees going down the road. If you don't get what I mean, maybe some one else can explain it better.

italianpnoy112
12-13-2007, 05:37 PM
No I got what you mean, but the thing is that just that one part of lane isn't sufficent space to support the whole track. The road is actually very wide but I guess I can somehow work it in.

Michael
12-13-2007, 05:47 PM
You could have an arch-like structure span the road, supporting the roll above. :cool: