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IntaminFan007
10-05-2007, 11:55 PM
Brought it back from the dead.

1. Tools in editor
2. Editor with sim features
3. An adjustable Side view in Editor (Like not just north or west, like choose the degree of rotation, this would make some things a lot easier, like diagonal hills and inversions). I think this is the most needed feature that I've noticed with my 3 years of NL experience.
4. B&M Flyer, omg like you have no idea :eek:
5. Suspended Swinging Coaster, the only hard part would be the swinging physics
6. Stormrunner Trains and Intamin Rocket Trains
7. More scenery, better terrain, better appearance on the environment.
8. 4d Coaster
9. More coaster settings
10. G-Force reader
11. Import from RCT2 (without scenery)
12. Train Hit Reader
13. Different kinds of launches
14. Automatic flanges
15. Automatic AHG
.
.
(more to come)

Contributors:
IntaminFan007- #1-2, 10-12, 14-15 Total: 7
Intamin-Mike- #3-7 Total: 5
infinitethrill- #8 Total: 1
Arez- #9, 13 Total: 2

Total: 15

__________________

Michael
10-06-2007, 08:43 PM
Most needed feauture for No Limits 2.0 (from a NL Vet :D)


An adjustable Side view in Editor (Like not just north or west, like choose the degree of rotation, this would make some things a lot easier, like diagonal hills and inversions). I think this is the most needed feature that I've noticed with my 3 years of NL experience.
B&M Flyer, omg like you have no idea :eek:
Suspended Swinging Coaster, the only hard part would be the swinging physics
Stormrunner Trains and Intamin Rocket Trains
More scenery, better terrain, better appearance on the environment.

thatdancingbear
10-06-2007, 10:26 PM
Arrow / S&S 4D Coaster.

More info on NL2 here - http://www.nolimitscoaster.de/

Arez
10-06-2007, 11:04 PM
I think it'd be cool if you first choose your coasters manufacturer, then it opens another window where you then chose your train type. (ex: B&M > Sitdown > Looping > Floorless)

Same with a launch, where you can choose from LIM, LSM, Hydraulic etc. Also, how cool would having people be? Like have the people in the stations air gates, boarding the train. A more realistic ride op panel would be nice too.

The last thing that would be nice is a force calculater in the editor, so you don't have to open the simulator everytime to check for dangerous forces.

-Alex

mayoki
10-13-2007, 12:20 PM
I would like to see some Arrow/Morgan style trains (no OTSR's) so we would be able to recreate classics like Steel Force and Magnum.

Different pre-built stations would be great.

Also, an all-in-one statistic reader would be cool, such as ride time, exact height, track length, maximum G-forces (lat, pos, neg, acc.), top speed, and average speed; instead of having to find some of those that are not provided yourself.

More interesting sounds. The new lift sounds are nice from 1.6, but I still think the steel coaster and wooden coaster sounds are boring, and can give you a headache after a while. Maybe you could even add your own sound effects based on what you want (?) such as wheels squealing, etc?

I would like to see is anti-rollbacks wherever you want them (example: blue streak on the return course). This would add to the realism. It would effect the way the ride looks (when riding) and sounds. This could (or should) be done by clicking on the track segment and selecting it like you normally would with a tunnel.

One more thing: The concrete or rock bed under a coaster would be nice. You can currently do this in 1.6, but it makes the entire environment have concrete. My point is to be able to "spray" the concrete or rock bed under the ride like you can in RCT3, while still having the desired ground texture around the ride.

That's all I can currently think of.

Jeff
10-13-2007, 02:42 PM
- Ride-Op abilities(I know they already have this but they should advance it, meaning make it like an actual office with all real-time ride-op capabilities(Computer System).

- More Enviroments(Enviroments such as parks)

- People(Guests)

- Coaster Repair(After while coasters need some sort of maintinence am I right? So stuff like really building the track, trains and stuff. For example you can put any type of restraints on your seats by using a power drill. Most coasters in real life like Ghostrider has thier repair & maintinence station right below the main loading station, so something like you can move stuff around, take the wheels off your cars, just so much so it's like a real life coaster 'jigger.'

apsterling
10-13-2007, 04:08 PM
^ That sorta makes it more like RCT- less of a design tool, more of a game. I like the idea set forth by AREZ, about the choices in picking the styles- but they'd need clearance from the companies to use their names. It'd be nice though- easier too.

I'd like more cars, track types, and different launches- not to mention some more detail, especially with LIMS, etc. Rockets should have Cali Screamin' LIMS, not side LIMS. I'd also love some junior/family styles- that'd be fun to make and theme.

Cody
10-18-2007, 10:10 AM
- The ablility to make two coasters on the same map like scream machines.

I've been wanting to make a B&M sitdown to duel with a flyer.

jolash
10-18-2007, 10:15 AM
How about an actual hydraulic launch, instead of faking it with LIMs?

Michael
10-18-2007, 10:28 AM
^ or LIM plates, like on Maverick, *sob* :p

Arez
10-18-2007, 11:12 PM
Maverick uses LSM's (Linear Synchronous Motors), not "LIM plates". ;)

-Alex

Michael
10-19-2007, 06:03 PM
^ *rawr, shakes fist angrilly* :p


Technically they are "plates", you just went into more in depth terminology ;)

The Storm Runner
10-19-2007, 06:15 PM
LSM Stators? :)


When is NL 2.0 planned to be released?

Haunt-Freak
10-19-2007, 06:39 PM
Late 2008 early 2009
EDIT-
Alas-I have come with thy magic old RCPro NL2 List!
> 1. More highly-detailed hyper-2 seat
> 2. Hydralic system
> 3. 4-d trains
> 4. Kiddie coasters
> 5. Real grass
> 6. AHG (and other tools) in editor
> 7. Change of color in supports (instead of using 3ds)
> 8. 360 degree rotation in all views in editor
> 9. Catwalks on Wooden Support Gen.
> 10. Steel Support Generator
> 11. No Boundary limits
> 12. Maybe new skin in editor
> 13. Sim and Terraformer buttons in editor
> 14. Allow to see size of supports & track in editor
> 15. Better tunnels (the tunnel goes right up to the wheels instead of
> below the track)
> 16. Allow to choose fade of color on track
> 17. Automatic save in Trackpackeger
> 18. Strata Coasters.
> 19. Storm Runner Trains.
> 20. Buildings That Are Available.
> 21. Clumps Of Scenery(Such as the scatter tool in RCT2)
> 22. More Station Choices
> 23. Ball Coasters
> 24. Aqua Trax/Water Coasters
> 25. More Recreations Made With The Game
> 26. More Train Options (Example: You can have OTSR's on different
> coasters)
> 27. An Inversion Mode Where You Can Make Inversions
> 28. I know people might disagree with this, but Waterslide mode?
> 29. I've always wondered what a No Limits waterslide would look like
> 30. Easier terrain making
> 31. Dive Machines
> 32. Hyper Coasters Trains like Magnum and Wild Thing
> 33. Different Water Rides
> 34. More realistic water
> 35. Possibly a Disko
> 36. Maybe a Tilt Coaster
> 37. A Swinging inverted coaster (Example: Ninja)
> 38. Automatic updates (when they come out)
> 39. Better tunnels (does not go through land)
> 40. "Tornado" water ride
> 41. Waterfall or something like that
> 42. Able to create parks and more rides
> 43. Ability to design your own rides
> 44. Thrust air coasters
> 45. Robo coaster

Sam
10-21-2007, 02:47 PM
I love the idea of a water slide mode!

Michael
10-21-2007, 03:49 PM
> 7. Change of color in supports (instead of using 3ds)

> 8. 360 degree rotation in all views in editor

> 19. Storm Runner Trains.

> 20. Buildings That Are Available.

> 22. More Station Choices

> 26. More Train Options (Example: You can have OTSR's on different
> coasters)

> 31. Dive Machines

> 32. Hyper Coasters Trains like Magnum and Wild Thing

> 37. A Swinging inverted coaster (Example: Ninja)



^ Here are some key ideas that almost everyone has mentioned and are very realisticaly feasable. (plus which I'm betting will be in NL2) :cool:

Voyage100
10-23-2007, 09:47 AM
I wish the track design mode would get more easier than now, it's way too hard to make some banked turns and drops ( because each segments must have different angles to adjust g-forces to give riders a comfort ride.

Cody
10-23-2007, 10:33 AM
Cedar Fair coloring options.
http://www.rcdb.com/ig735.htm?picture=8

Michael
10-23-2007, 11:52 AM
^ ooh, nice one, forgot that :cool:

mayoki
10-23-2007, 05:06 PM
1. A mode where you could design your own train paint jobs and decals in-game.

2. Pre-made environments and climates. (Beach area/snowy mountain (with actual snow on the track, station, etc.) ,stormy, blank (whiteout).)

3. More realistic pre-designed supports.

4. Scenery items like rocks, fog, fire, mist, smoke, flowers, tall grass, etc.

5. Not open-GL based (so it can run on Vista)

Michael
10-23-2007, 05:51 PM
^ it does run on Vista, I have the program open right now :p

apsterling
10-23-2007, 06:35 PM
5. Not open-GL based (so it can run on Vista)
Not happening buddy, I like it on my iMac.

thatdancingbear
10-29-2007, 01:58 AM
New Application icons for Leopard, and more organized install folder (tiger and leopard). New icons in the editor to match Leopard.

jolash
10-29-2007, 09:06 PM
How about working transfers?

ArrowOwnzU
12-29-2007, 04:00 AM
Personally I REALLY want to see an Arrow Suspended in there.

thatdancingbear
12-29-2007, 01:57 PM
We already had a thread for this. http://www.rollercoasterpro.com/community/showthread.php?t=47

And yes, 4d's and Arrow Suspended were my favorites too. :)

Dan
12-30-2007, 12:30 AM
I have a feeling suspended trains would cause a lot of trouble with the people who design NoLimits, since they are free swinging. But, it would be pretty cool. More viewing angles in the editor is what would help me the most.

Michael
12-30-2007, 12:40 AM
^ I thought so at first, and then I thought about the spinning coasters they implemented, so I think it's very do-able. :cool:

Sam
12-30-2007, 12:57 AM
For the designing process, it would be nice if you could work in multiple view ports at the same time like shown here in 3ds max. This would allow for smoother construction without switching back from one angle to another to build.

Another thing that would be useful would be a tool (circled in the picture) for easily moving around vertices on the different axises, which would allow for supports to be lined up better and much easier. A "clone" tool to use on custom support structures would also be very good to have.

http://img292.imageshack.us/img292/2403/3dsmaxtt9.jpg

Haunt-Freak
12-30-2007, 10:11 AM
Or just a general Copy & Paste tool for support nodes. . . Making custom stations out of nodes is a . . .

cornman
01-03-2008, 04:20 PM
I want to see realistic crashes not where the train just stops at the end of the track, being able to click with the mouse for the buttons on the ride-op control pannel, people.

Brandon
01-03-2008, 04:34 PM
people.
I think that people would be a excelent addition to NoLimits, as it would allow trackbuilders a way to see how the g-forces are exerted on the riders. However, I think these riders should be ride only with a toggle option, where they can not free roam like in the Roller Coaster Tycoon series.

Dan
01-03-2008, 04:35 PM
I think that people would be a excelent addition to NoLimits, as it would allow trackbuilders a way to see how the g-forces are exerted on the riders. However, I think these riders should be ride only with a toggle option, where they can not free roam like in the Roller Coaster Tycoon series.

How would it show that? With the expressions of pain on their faces? Doesn't seem so necessary to me.

The Storm Runner
01-03-2008, 04:37 PM
An in-game video recorder would be nice. :)

Brandon
01-03-2008, 05:08 PM
How would it show that? With the expressions of pain on their faces?
Not nessesarly, no. What i was thinking of was more along the lines of showing how the lateral g's affect the body's movement from side to side, how airtime affects the body's movement, ect and the biggest one of all that I would like to see is headbanging.


An in-game video recorder would be nice. :)
It's already is in the game. However, the downfall is that once you start recording, text with the link to the official NoLimits website pops up in the top middle of the screen.

cornman
01-03-2008, 07:10 PM
LOL, headbanging would be so funny! I would like to see people that have to stand in line and go through the gates and get on the train and everything.

Jeff
01-25-2008, 10:41 PM
I don't quite think there will be a NoLimits 2, they just update "NoLimits" version. As they just came out with 1.7. Even if they did come out with NL 2, it would be way harder to compile all of NL 1's features if it's OpenGL. But C++ would be a piece of cake so... I have no idea what they use. :p

I am just glad to see that there is a "Flying Coaster" in 1.7 now! :)

apsterling
01-25-2008, 11:05 PM
Even if they did come out with NL 2, it would be way harder to compile all of NL 1's features if it's OpenGL. But C++ would be a piece of cake so... I have no idea what they use. :p


Stop talking before you make yourself look less technologically literate than you have, please. If you knew what you were talking about, you'd know that OpenGL is short for "OpenGraphicsLibrary". The program itself is likely coded in C++, or Objective C, as it runs on Mac.

Fail.

Jeff
01-25-2008, 11:07 PM
Stop talking before you make yourself look less technologically literate than you have, please. If you knew what you were talking about, you'd know that OpenGL is short for "OpenGraphicsLibrary". The program itself is likely coded in C++, or Objective C, as it runs on Mac.

Fail.

Ummm, OpenGL is a whole separate thing than C++ sir, you fail. I'm saying that there really isn't no point in wasting time creating a NoLimits 2 when they can just keep updating NoLimits itself which is what they are doing. And by the way C++ doesn't only run on Mac. Kthxbai!

I forgot to mention, "Porting the code to "OpenGL" so sorry for any confusion mate. ;)

apsterling
01-25-2008, 11:34 PM
I never said OpenGL was C++ in any way, nor did I say C++ runs only on Mac- I said BECAUSE it can run on Mac.

You should have said the second sentence to start off, anyways. :P

Brandon
01-26-2008, 12:42 AM
I am just glad to see that there is a "Flying Coaster" in 1.7 now! :)

The Vekoma Flying Dutchman was in NoLimits prior to the 1.7 update.

Jeff
01-26-2008, 12:48 AM
I meant "Inverted Flying Coaster" (i.e. Tatsu.) Sorry. There still is some great features within 1.7 though such as AVI export and especially bug fixes.

Maxamillious
01-26-2008, 11:19 AM
I don't quite think there will be a NoLimits 2, they just update "NoLimits" version.I don’t quite think that you get out much, lol. Read the NoLimits website. There will be an NL2.

ArrowOwnzU
01-26-2008, 12:27 PM
They don't have that in 1.7

Jeff
01-26-2008, 12:47 PM
I don’t quite think that you get out much, lol. Read the NoLimits website. There will be an NL2.

No where on the NL or Mad-Data site says that there will be a No Limits 2. It's unnecessary for them to make it, trust me.


They don't have that in 1.7

I know, I got confused with the Vekoma "DutchMan" :p

Maxamillious
01-26-2008, 06:34 PM
^

Will there be NoLimits 2 some day?

Yes, very likely. We are still in the designing phase of NoLimits 2 and it will probably take years until it will be finished. It took years to finish NoLimits 1, too.http://nolimitscoaster.de/

Jeff
01-26-2008, 06:42 PM
^
http://nolimitscoaster.de/

That's just a FAQ, it's not 'official.' Anything could happen, and still, there really isn't a point in making a 2.

Dan
01-26-2008, 07:52 PM
1) The guy himself said they have already started.

2) You may not think there is a point, but obviously the guy who makes it thinks there is.

3) If you could do some more work to get more money out of almost everyone who has already given you $30, would you?

Jeff
01-26-2008, 08:09 PM
Doesn't matter, bottom line is that there isn't a point unless the company and NOT the guy is just trying to get more money out of it. And where did you hear that it was official? Or someone from Mad-Data actually said it? Prove it.

btw... the FAQ does'nt prove anything, they can say anything in that, doesn't mean they will follow through with it.

Dan
01-26-2008, 08:28 PM
Doesn't matter, bottom line is that there isn't a point unless the company and NOT the guy is just trying to get more money out of it. And where did you hear that it was official? Or someone from Mad-Data actually said it? Prove it.That's what companies are for, my friend. I don't need to prove it, it's right on the site that markets the game. He's already started it.

Plus, think about this. If only 5,000 people download a $30 game, the game makes $150,000. If most of those people are enthusiasts, most of them will buy it again if a new version comes out. Want proof of that? People upgraded last time there was an update...almost everyone on this site with NL. Who in their right mind wouldn't continue developing, when there's that much money on the table?

Jeff
01-26-2008, 08:38 PM
You have no idea, I'm just going to stop right here. You will see for yourself in the future.

Maxamillious
01-26-2008, 09:26 PM
^ Good idea. Especially since the website reads…

Welcome to the official developer site of… NoLimits.…and that the site is copyrighted by, Ole Lange.

Jeff
01-26-2008, 10:01 PM
^ Good idea. Especially since the website reads…
…and that the site is copyrighted by, Ole Lange.

Yes because that's the site manager, the creator and publisher of the game itself is Mad-Data.

Also, a company can't be in WHOIS, it has to be an individual.

Gah just chill and wait for "NL 2"

Phail.

Mike T
01-27-2008, 12:33 AM
Lol thats like Magic Mountain issuing a statement that they're adding a Prefab in 2009 with concept art, CGI's, and a press release, and you telling me its not official because Mark Shapiro didn't say it himself and you never witnessed it.

ArrowOwnzU
01-27-2008, 04:49 AM
Jeff, I hereby give you the most naive poster of the year award. Congratulations. Also, a Company CAN be in a WHOIS if its an Enterpreneurship(sp).

Steve K
01-27-2008, 05:43 AM
Jeff, do NOT keep going on about stuff you don't know. You keep BS'ing your way around and keep getting called out on it! The fact is a domain Registrant (as listed on a WHOIS report) CAN be a business name. Here are a few examples...

RCPro
Registrant:
RollerCoasterPro.com
PSC 9 Box 469
APO, Armed Forces Other Areas 09123
United States

Google
Registrant:
Google Inc.
1600 Amphitheatre Parkway
Mountain View
CA
94043
US

NOW, back on topic! Ole Lange IS the creator and lead developer for the game. Mad Data is the game's publisher. Just like a book, the author does not do all of the publishing, they hire a publishing company as well.

Dan
01-27-2008, 05:45 AM
Look at it from a logical standpoint, Jeff...even if they continue to "just update" it, they'll get to 2.0 eventually anyways.

What seems to be the biggest thing is the 360* editor view, as I've run into many problems that this addition would solve. Although a 2.0 will have a host of other additions, the editor views will definately be the biggest plus for me.

Steelinwood
06-13-2008, 07:22 AM
I would really love to see test dummies as well as people, they add a very cool and more realistic aspect, if you can't put them on the ride, then you should have the option to display them in the station (ex. millennium force's exit station) I would think that would rock!

Steelinwood
06-13-2008, 02:31 PM
- Ride-Op abilities(I know they already have this but they should advance it, meaning make it like an actual office with all real-time ride-op capabilities(Computer System).

- More Enviroments(Enviroments such as parks)

- People(Guests)

- Coaster Repair(After while coasters need some sort of maintinence am I right? So stuff like really building the track, trains and stuff. For example you can put any type of restraints on your seats by using a power drill. Most coasters in real life like Ghostrider has thier repair & maintinence station right below the main loading station, so something like you can move stuff around, take the wheels off your cars, just so much so it's like a real life coaster 'jigger.'

I really like that idea it would continue to advace the realism of the roller coaster!

Michael
06-18-2008, 06:11 PM
As much fun as it is hand making and flanging supports :roll_eyes:,

I'd rather see something built into the game for flanging. You could put a flange (which would simply look like a free node that could be dragged along the support) and it would automatically adjust to be one tube size larger than the support it was placed on.

Or maybe the standard supports that are available could be edited with nodes. Which would make things faster on more simple supports that wouldn't require custom supportwork.

Arez
06-18-2008, 08:38 PM
As much fun as it is hand making and flanging supports :roll_eyes:,

I'd rather see something built into the game for flanging. You could put a flange (which would simply look like a free node that could be dragged along the support) and it would automatically adjust to be one tube size larger than the support it was placed on.

Or maybe the standard supports that are available could be edited with nodes. Which would make things faster on more simple supports that wouldn't require custom supportwork.

There's actually a tool that adds the flanges for you, it works pretty well too. It can be found here. (http://www.nolimitsdevcenter.net/toolbox)

-Alex

Michael
06-18-2008, 08:41 PM
I'll try it out, right now I do them by hand wich is a total *****...

EDIT: alright it sorta works... except it made all the terrain about 3 inches underwater. And some of them don't line up... : /

Steelinwood
09-27-2008, 08:39 PM
Could we see B&M Flying, Dive Machines, 4D Coasters, but most importantly Water Dummies

JD71
09-27-2008, 08:43 PM
Random thought: We already have the ability to make time go faster or slower, how about the ability to reverse it?

Steelinwood
09-27-2008, 08:47 PM
Random thought: We already have the ability to make time go faster or slower, how about the ability to reverse it?

That's a very good point!

DR27
10-16-2008, 05:23 PM
Perhaps an option to make NL "Parks" where you can have several different coasters and working flats. That would be awesome.

Michael
10-16-2008, 05:34 PM
Consider lag issues :p

mitchellPAUL
10-16-2008, 10:09 PM
^Really. My crappy computer lags with just one coaster already.

Steelinwood
07-28-2009, 01:31 PM
Don't mean to bring forums back, but I recently discovered this video of the walk through option for no limits 2.0. Tell me what you think!


<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/8hk7KvHcSgY&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8hk7KvHcSgY&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

Michael
07-28-2009, 02:11 PM
So there's realistic terrain... and some weather... but that's really all I saw that was different. Hopefully there is much to come.

Steelinwood
07-28-2009, 06:36 PM
So there's realistic terrain... and some weather... but that's really all I saw that was different. Hopefully there is much to come.

They also said that 4d and flying are on the list

Tom
07-28-2009, 08:56 PM
If flying will be on the list then I am excited. 4D will make that game even more difficult than it already is.

mitchellPAUL
11-06-2010, 06:37 PM
UPDATE!!!


I am proud to show new screenshots from NoLimits2. The underground tunnels are done and working nicely. One will be able to create tunnels through terrain and even below water. It is even possible to create tunnels right through the water. Also the Dive-Machine is done. The Dive-Machine will be one of the new coaster-styles that will be introduced in NL2. We recreated the ten-seats across floorless version. Tom and Kevin did a great job in recreating the trains, while I was working in parallel on the engine to support the new train features. First of all the train bogeys will now work like the real thing. I implemented a true A-steering (German: Achsschenkellenkung) bogey simulation. That means the left and right parts of the bogey will perfectly follow the track and will rotate independently in all axes. This can be seen on the first screenshot. The true A-steering simulation will make NoLimits2 move ahead into realism and leave the status of a game behind.

Pictures!!

http://www.nolimitscoaster.de/images/nl2_5_1.jpg

http://www.nolimitscoaster.de/images/nl2_5_2.jpg

http://www.nolimitscoaster.de/images/nl2_5_3.jpg

http://www.nolimitscoaster.de/images/nl2_5_4.jpg

http://www.nolimitscoaster.de/images/nl2_5_5.jpg

http://www.nolimitscoaster.de/images/nl2_5_6.jpg

I'm still picking my jaw up off the floor. This looks re-donk-u-lous!!

The Storm Runner
11-06-2010, 06:51 PM
Oh my goodness. That is so realistic! Especially how that tunnel definitely does not look big enough for the whole train to fit through. Is there any anticipated release date?

Brandon
11-07-2010, 06:27 AM
Oh my goodness. That is so realistic! Especially how that tunnel definitely does not look big enough for the whole train to fit through. Is there any anticipated release date?

For what it seems like the longest time, Ole's stance on NL2 has been "it will be done when it is done." I wouldn't look to see this done until at the very earliest late 2011, but even that is a stretch.

With that said, I am extrememly happy to see these screens, as it has knocked off two things on my wishlist: dive machines and splashdowns.

Michael
11-07-2010, 05:11 PM
dive machines and splashdowns.

The splashdowns haven't been officially confirmed, but Ole mentioned that the trains had many different "effects" he was working on. More than likely there will be splashdowns, imagine the possibilities :)

Mike T
11-07-2010, 05:49 PM
I'd definitely be all for adding an aesthetic dynamic to the program. It would definitely make it a bit more interesting from a creative perspective. I love the way things are looking so far btw. The graphics look 100x more realistic than they do already in my opinion. But who knows those photos might just be for the industry professional side of the program - and us enthusiast may be stuck with a diluted version of whats posted. All in all its looking awesome though.

Brandon
11-07-2010, 06:04 PM
The splashdowns haven't been officially confirmed

No, they haven't. But, if you take a look at the rear of those DM trains, you will see that they feature the waterscoops used for splashdowns. Looks all but confirmed to me.

The Storm Runner
11-11-2010, 10:55 PM
^Wow, didn't catch that. But why is it on the front car? I could see it easily becoming a water ride lol. http://www.rcdb.com/2662.htm?p=12460

Michael
11-11-2010, 10:56 PM
I could see it easily becoming a water ride lol.
Muahaha... Imagine a dueling Dive Machine with splashdowns!

JBE
11-12-2010, 01:52 PM
But why is it on the front car?http://www.rcdb.com/2662.htm?p=12460

They aren't - in first two pictures, and the last one, you can see the waterscoops (or whatever the correct terminology is for those extensions) attached to the third row.

These pictures are great, and those train models are incredible. Makes me very excited to get back into NL after a very long hiatus. Then again, I agree that we probably do have a while to still wait, but it's looking like the final product will be well worth it!

The Storm Runner
11-12-2010, 03:24 PM
Whoops, I thought the train was going the other way. Never mind. :)

jolash
11-12-2010, 08:35 PM
Wow. Those images leave me speechless. Of course, how it looks on your own computer depends on how high speed your system is, but regardless, you can tell it'll still be a big jump from the current No Limits. And of course, I'm excited to finally get to make some more realistic dive machines, not to mention real tunnels! Can't wait.

monkeyonatable
04-22-2011, 09:37 AM
New update (4/21/2011):


every year it is called april fools' day with good reason. From the e-mails we got at least some people believed in our ride for your life zombie horror shooter joke. Some people even asked if we could add a switch for disabling the zombies to prevent smaller children from getting scared. Do not worry, we were only joking and will stick to simulating coasters only. All the zombies and gore were photoshopped by kevin and were absolutely fake. Okay, hopefully all the confusion is cleared up now, let's talk about the real nl2. We are working hard on it. Still lots of fundamental features such as supports and track decoration are not finished yet, but it is becoming more usable almost every day. Some people might have noticed the rusty worn out rails in the zombie pictures. Those were not fake and instead are a real option inside the program. There is the choice between multiple levels of wearout and also an option for white stripes on the rails. Those stripes can be found on some recent coasters made by specific manufacturers. If i remember correctly they are added to reduce friction and to increase the lifespan of the wheels, please tell me if i am wrong. In nl2 they can be assigned to any coasterstyle.

http://nolimitscoaster.de/images/nl2_6_1.jpg

http://nolimitscoaster.de/images/nl2_6_2.jpg

http://nolimitscoaster.de/images/nl2_6_3.jpg

http://nolimitscoaster.de/images/nl2_6_4.jpg

track parade

also there are additional track options like larger boxes found on high stress areas on taller hyper coasters. The left screenshots also show a new coasterstyle not shown before called the rocket launch coaster. Each car can now have an individual color setup. Now back to work.[ol]

Steelinwood
04-22-2011, 11:27 AM
The level of aestheticism is AMAZING! If they can go as far as to make customizable rusty tracks, you know that this is going to be excellent. I love the New Intamin trains as well. I would love to see an easier custom graphics option however!

Brandon
04-22-2011, 02:15 PM
From what's been shown, NL2 is really shaping up to be an excelent successor to NL1.7. One gripe I do have with the above screenshots, though, are the recycled Arrow and B&M trains. While they are still good models, they are dated and certainly show their age compared to the new Intamin rocket train. This may still be too early to say or not, but hopefully this is only temporary until new models are completed.

I'm REALLY happy to see the Intamin rocket train make it's way into NoLimits. We've gone forever with just one Intamin train style (the hyper/giga train), it's about time a launch train makes it's way into the fold.

The track decay is a nice little detail, a welcome one at that. It should make recreations a bit more realistic now.

jolash
04-22-2011, 11:39 PM
Wow, that wear and aging detail on the track is remarkable. I'll have to upgrade my computer just for this program. And with new rocket trains, can we expect to see hydraulic launches?